Each game I’ve played has had some way to consider (or con) your strength against a monster’s strength. The most popular way to do that these days is for the name of the monster in question to be color coded to give you a quick general idea of how tough they would be for you to defeat them.
I love this function as someone who sometimes attacks things simply because it’s there. It’s easier for me to stop myself it I notice the enemy is a red con to me.
LOTRO’s color system is as follows:
| Gray | Enemy is 9 or more levels below you |
| Green | Enemy is 6-8 levels below you |
| Light Blue | Enemy is 3-5 levels below you |
| Blue | Enemy is 1-2 levels below you |
| White | Enemy is the same level as you |
| Yellow | Enemy is 1-2 levels above you |
| Orange | Enemy is 3-4 levels above you |
| Red | Enemy is 5-7 levels above you |
| Purple | Enemy is 8 or more levels above you |
You can’t judge an enemy on pure color (or levels) alone. Each enemy also has a rank. The higher the rank, the more difficult the enemy is. An enemy’s rank is displayed by the ring around it’s portrait.
The enemy ranks are from weakest to strongest:
- Swarm: Green Ring
- Neutral: Blue Ring
- Signature: Orange Ring
- Elite: Orange Ring with an Eye of Sauron
- Elite Master: Looks like Elite with 4 spikes
- Nemesis: Looks like Elite with 6 spikes
- Arch-Nemesis: Looks like Elite with a flaming eye















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[...] difficulty based on your current level. This color system is the same set up as the one used to identify the difficulty of an enemy. The color meanings are as [...]
[...] is that the mob must be capable of giving you experience upon its death. Meaning that the target level color must be green or higher. Also note that you will not get the objective to collect the Target List [...]
[...] is that the mob must be capable of giving you experience upon its death. Meaning that the target level color must be green or higher. Also note that you will not get the objective to collect the Target [...]
[...] Identifying the Enemy [...]
[...] Higher relative levels grant more xp, and lesser ones grant less along with corresponding difficulty. However, difficulty is often dependent upon your class, equipment, or personal skill level and will not reflect such in the color. Note also that fellowship quests are color coded based on the difficulty for an entire fellowship to complete it, not just one or two people. More info on the specifics of color codes relating to your level is available here. [...]
[...] Higher relative levels grant more xp, and lesser ones grant less along with corresponding difficulty. However, difficulty is often dependent upon your class, equipment, or personal skill level and will not reflect such in the color. Note also that fellowship quests are color coded based on the difficulty for an entire fellowship to complete it, not just one or two people. More info on the specifics of color codes relating to your level is available here. [...]
[...] Higher relative levels grant more xp, and lesser ones grant less along with corresponding difficulty. However, difficulty is often dependent upon your class, equipment, or personal skill level and will not reflect such in the color. Note also that fellowship quests are color coded based on the difficulty for an entire fellowship to complete it, not just one or two people. More info on the specifics of color codes relating to your level is available here. [...]