Identifying the Enemy
Posted on 06. Sep, 2009 by Goldenstar in New Player Advice
Each game I’ve played has had some way to consider (or con) your strength against a monster’s strength. The most popular way to do that these days is for the name of the monster in question to be color coded to give you a quick general idea of how tough they would be for you to defeat them.
I love this function as someone who sometimes attacks things simply because it’s there. It’s easier for me to stop myself it I notice the enemy is a red con to me.
LOTRO’s color system is as follows:
| Gray | Enemy is 9 or more levels below you |
| Green | Enemy is 6-8 levels below you |
| Light Blue | Enemy is 3-5 levels below you |
| Blue | Enemy is 1-2 levels below you |
| White | Enemy is the same level as you |
| Yellow | Enemy is 1-2 levels above you |
| Orange | Enemy is 3-4 levels above you |
| Red | Enemy is 5-7 levels above you |
| Purple | Enemy is 8 or more levels above you |
You can’t judge an enemy on pure color (or levels) alone. Each enemy also has a rank. The higher the rank, the more difficult the enemy is. An enemy’s rank is displayed by the ring around it’s portrait.
The enemy ranks are from weakest to strongest:
- Swarm: Green Ring
- Neutral: Blue Ring
- Signature: Orange Ring
- Elite: Orange Ring with an Eye of Sauron
- Elite Master: Looks like Elite with 4 spikes
- Nemesis: Looks like Elite with 6 spikes
- Arch-Nemesis: Looks like Elite with a flaming eye







A Casual Stroll to Mordor » Blog Archive » All About Quests
12. Sep, 2009
[...] difficulty based on your current level. This color system is the same set up as the one used to identify the difficulty of an enemy. The color meanings are as [...]
Mirkwood Explained: Opening Skirmishes | A Casual Stroll to Mordor
01. Dec, 2009
[...] is that the mob must be capable of giving you experience upon its death. Meaning that the target level color must be green or higher. Also note that you will not get the objective to collect the Target List [...]
Mirkwood Explained: Opening Skirmishes | A Casual Stroll to Mordor
01. Dec, 2009
[...] is that the mob must be capable of giving you experience upon its death. Meaning that the target level color must be green or higher. Also note that you will not get the objective to collect the Target [...]