Dev Diary: Crafting in Free-to-Play (Volume 3.2)

August 31, 2010 | by

Codemasters, LOTRO News, Turbine

One of the things that I personally glossed over some are the changes coming up to Crafting in the upcoming release of Free-to-Play; which is ironic since I have a ton of crafters.  For those of you who may or may not remember, Jewelers and Cooks had quite a few changes with the release of Volume 3, Book 1.  With Volume 3.2 Weaponsmiths and Woodworkers are having some revisions which “…introduces an arsenal of new crafted weapons…” that target not only their stats but their damage types as well.  However, it’s important to note that no existing crafted weapons will be changed.

Also, many existing Weaponsmith and Woodworker recipes will now be multi-output (meaning they can create different versions of the same item as can be seen in a previous post) as well, allowing players to better adjust the weapons to have stats that would be more relevant to their playing style.  I’m vastly in favor of multi-output recipes and I am very much looking forward to these options.  Mostly because it’s fairly frustrating to want to create a weapon for a character and the type that I want is meant for a different playing style.

Also being revised are many of the reputation recipes.  If you’re not familiar with these, these are items that can be created by certain professions that can be bartered with particular reputations.  For example:  Cooks can create items that can be bartered for increased Mathom Society reputation; Weaponsmiths can craft items that can be bartered for increased Wardens of Annúminas reputation; and so forth. in Volume 3.2 the recipes have been changed “…to improve experience rewards, better balance the required ingredients used, and to allow use of optional ingredients to aid in critical successes!”  The following are listed as being updated:

Profession Recipe Faction
Cook Seasoned Beef with Cauliflower Recipe
Strawberry Dessert Wine Recipe
Honey-roasted Chicken Recipe
The Mathom Society
Forester Treated Black Ash Heartwood Recipe
Gossamer Thread Recipe
N/A (Used for faction item components)
Jeweller Dwarf-jewel Recipe
Polished Moonstone Recipe
Dwarf-ring Recipe
Dwarf-necklace Recipe
Thorin’s Hall
Metalsmith Crest of Vigilance Recipe
Crest of Valour Recipe
Icon of Heroes Recipe
Council of the North
Prospector Ancient Nickel Ingot Recipe N/A (Used for faction item components)
Scholar ‘Scholar’s Writ’ Recipe
‘Study of the Unknown’ Recipe
‘Of Mysteries Most Profound’ Recipe
Elves of Rivendell
Tailor Ranger’s Sash Recipe
Ranger’s Cloak Recipe
Tapestry of Deeds Recipe
Rangers of Esteldín
Weaponsmith Ceremonial Dagger Recipe
Ceremonial Blade Recipe
Warden’s Sceptre Recipe
The Wardens of Annúminas
Woodworker Wood Figurine Recipe
Viol Recipe
Bree-spear Recipe
Men of Bree

I hope that these work out because honestly I think they’re a pain currently.  Granted, the only one I really have tried are the cook’s and I didn’t think it worth the resources.  It was much easier just to send Mathoms his way as I leveled alts and not bother with the cooking and farming required to create these.  Since the items are bound there’s no reason to make them for other characters, so all-in-all they are (currently) a decent option if you want to spend money and gather resources rather than kill mobs.  Me?  Unless they’re a lot better I’ll stick with killing mobs.

As we’ve mentioned before, Captains are obtaining new armaments and standards with this release, and in turn recipes for Master and Supreme Tailors for these items have been added “…to treasure”.  (Note that the Standard recipe is multi-output!) I assume this means the recipes will be dropping in their corresponding level-appropriate areas from mobs instead of being sold on vendors.  So for those of you that stumble upon them, check with your friends, kinships or the auction house before selling them off to a vendor.  Most likely quite a few people will be after these items during the first couple of months.

Lastly, but certainly not least, Athelas Essence and Celebrant Salve potions have been updated to increase the amount of morale/power received when crafting a potion!  Could this be in response to the controversial “super draught” that will be purchasable in the store?  Possibly.  Although I personally think that the draughts are incredibly cost prohibitive to use on a regular basis, I’m happy to see that Altheas and Celebrant potions are being increased in their effectiveness because I use those all the time!

Name Level New Effect Previous Effect
Lesser Athelas Essence 1 100 – 150 Morale 120- 140 Morale
Simple Athelas Essence 15 200 – 300 Morale 220 – 240 Morale
Greater Athelas Essence 25 300 – 400 Morale 320 – 340 Morale
Refined Athelas Essence 35 400 – 500 Morale 420 – 440 Morale
Distilled Athelas Essence 45 500 – 600 Morale 520 – 540 Morale
Infused Athelas Essence 51 600 – 750 Morale 620 – 640 Morale
Pure Athelas Essence 58 750 – 900 Morale 670 – 690 Morale
Potent Athelas Essence 60 900 – 1000 Morale 770 – 810 Morale
Steeped Athelas Essence 65 1100 – 1200 Morale 800 – 860 Morale
       
Lesser Celebrant Salve 1 100 – 150 Power 120 – 140 Power
Simple Celebrant Salve 15 200 – 250 Power 220 -240 Power
Greater Celebrant Salve 25 300 – 350 Power 320 – 340 Power
Refined Celebrant Salve 35 400 – 450 Power 420 – 440 Power
Distilled Celebrant Salve 45 500 – 550 Power 520 – 540 Power
Infused Celebrant Salve 51 600 – 650 Power 620 – 640 Power
Pure Celebrant Salve 58 700 – 800 Power 670 – 690 Power
Potent Celebrant Salve 60 800 – 900 Power 770 – 810 Power
Steeped Celebrant Salve 65 900 – 1000 Power 800 – 860 Power

I think a lot of the changes are really good, and I’m excited for them.  I noticed one thing that either wasn’t mentioned or that I missed is that you do not have to master the second tier of crafting in order to have a critical result.  I know that there are some other changes to crafting that weren’t discussed either.  What changes that you’ve seen or heard about that you’re excited about?  Or are there any that you’re upset or not too thrilled with?

EDIT: Sapience posted the following changes were made to the dairy today:

Changes to Mastery & Critical Success
We’ve changed the way crafting mastery works, allowing Apprentice crafters to use optional ingredients and to experience critical success upon completing proficiency (previously, both proficiency and mastery needed to be completed). With the benefits of critical success and mastery options made available while working towards completing mastery, we hope players will find the crafting experience to be more exciting and rewarding than before!

All craft professions and tiers have been updated to allow use of optional ingredients and the chance for critical successes once proficiency for a given tier has been completed. Remember though, in order to unlock mastery for your current tier, you must complete proficiency for that tier as well as mastery for all previous tiers.

Farmer, Forester, and Prospector Profession Quests
We’ve added new profession quests for the Farmer, Forester, and Prospector professions. Adding these quests brings more consistency amongst all craft professions. It allows us more opportunities to provide important information to crafters, such as new resources and facility locations.

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About Merric

Merric is one of the Co-Founders of CSTM. He is avid about technology and will willingly bore anyone he can about the topic. While he mainly plays a Guardian, he is attempting to level one of every class. By trade Merric is a Windows Systems Administrator for "the man" and holds several MCSE's in 2000 & 2003 as well as Network+, Security+, and A+.

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7 Responses to “Dev Diary: Crafting in Free-to-Play (Volume 3.2)”

  1. Khaz Says:

    If “better balance” for the rep items was the goal, they have failed yet again.
    The only one worth making – the T5 700 rep single item – has the same ingredients while the lower ones need less.

    Tailoring example – to get 3000 rep you need :
    Tapestry : x5 @2 component pieces each + 1 gossamer silk
    Cloak : x35 @1 component piece

    more balanced? kinda, but no-one except the desperate who cant get gossamer silk will make cloaks.
    The sashes are tier4, so i guess you can skillup on them and get rid of any leftover stacks of t4 hides.

    A better move would be to remove the BoA on them – now that would make them worth making.

    Reply

  2. Blademartial Says:

    I completely agree with Khaz on removing the BoA function on these rep items. I found it almost insulting to have to super grind these crafting items (in conjunction with the kill rep drops) to get up to Kindred (Wardens of Annuminas was the one that I did on Blademartial, and that was truly painful). Being able to buy/sell these crafted items would help a) generate a little extra cash, b) put these rep items on par with all the kill-rep items that all players can sell/trade already, and c) would free up more options to “lessen” the burden of the rep grind.

    Reply

  3. Pjotr Says:

    Quite unusual for you to not providing a link to the actual dev diary, isn’t it? ;)
    Perhaps I just overlooked it, but perhaps you omitted the link because it’s actually not much of a dev diary but more of a patch note…

    Reply

    • Merric Says:

      Yep, it is unusual. I added it in, but I remember trying to find out who wrote the post (it was never credited) and just ended up omitting it by mistake! Thanks! (It’s in now)

      Reply

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