Tag Archives: Dev Team
Dev Diary: LUA Scripting Goes LIVE!
Posted on02. Sep, 2010 by Merric.
Narrel writes today about how LUA scripting came about for LOTRO in the most recently released Dev Diary. He was hired as a game systems engineer for LOTRO in late 2007 and eventually “…became the ‘go-to guy’ for UI on my team.”
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Dev Diary: Crafting in Free-to-Play (Volume 3.2)
Posted on31. Aug, 2010 by Merric.
With Volume 3.2 Weaponsmiths and Woodworkers are having some revisions which “…introduces an arsenal of new crafted weapons…” that target not only their stats but their damage types as well. However, it’s important to note that no existing crafted weapons will be changed.
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Dev Diary: Captain Revision
Posted on26. Aug, 2010 by Merric.
Wow, there sure is a flood of information coming in about Free-to-Play isn’t there? Today, with the release of Ken “Graalx2” Burd’s developer diary on Captains, is no exception. Although a lot of this can be heard about in our Beta Roundtable, let’s go ahead and recap what we can expect to see for Captains on September 10th.
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Dev Diary: Vault Changes
Posted on25. Aug, 2010 by Merric.
A Dev Diary written by Ransroth was released today concerning the upcoming changes to the vault system with the upcoming release of Free-to-Play on September 10th. There have been quite a few changes to the system about which people may find themselves conflicted; I know I was
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Dev Diary: The Wardrobe System
Posted on24. Aug, 2010 by Merric.
The latest Developer Diary by Elliot “Avon” Gilman concerning the Wardrobe System that will be released with the upcoming Free-to-Play release on September 10th. For those who are unaware of what the Wardrobe system might be, it is a “…system designed to store the appearances of these [cosmetic] items and includes some unique features not seen with shared storage or the vault.”
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Dev Diary: Volume 3, Book 2
Posted on20. Aug, 2010 by Merric.
Today heralded the release of a Dev Diary by Jeff “MadeofLions” Libby focused on the story, tech and features of Volume 3, Book 2 which is set to release with the upcoming Free-to-Play launch on September 10th.
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Dev Diary: Instances 2.0 (Part 5)
Posted on18. Aug, 2010 by Merric.
Today, sees the last installment from Joe “jwbarry” Barry discussing the revamps we’ll see concverning dungeons in the upcoming F2P release. In this installment he discusses the Great Barrow Cluster aka, Othrongroth
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Dev Diary: Instances 2.0 (Part 4)
Posted on11. Aug, 2010 by Merric.
Today’s post from Joe “jwbarry” Barry is all about Helegrod and the changes that we will be seeing with the upcoming changes in Free-to-Play. This is a fairly long and detailed post, mostly because it was a fairly detailed process.
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Dev Diary: Instances 2.0 Part 3
Posted on04. Aug, 2010 by Merric.
Today saw the release of Part 3 of 5 in Joe “jwbarry” Barry’s Developer Diaries concerning the re-vamping of instances. Today’s was specifically focusing on the Eregion and Annúminas instances clusters.
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Dev Diary: Instances 2.0 (Part 2)
Posted on28. Jul, 2010 by Merric.
Released today was Part 2 of 5 in the Instances 2.0 series created by Joe “jwbarry” Barry. In case you don’t remember, this discusses the scaling instance system that’s coming with F2P. This post however covers the rewards that come from completing and scaling instances.
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Dev Diary: Instances 2.0 (Part 1)
Posted on21. Jul, 2010 by Merric.
Released today was the Developer Diary by jwbarry concerning instance “re-vamps” that we’ll be seeing with the upcoming Free-to-Play (F2P) changes later this year. So what can we take away from this part of the discussion?
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Dev Diary: Skirmish Video Diary
Posted on16. Apr, 2010 by Merric.
Today there was released a short (3 minutes 40 seconds) video on YouTube with both Zombie Columbus and Jwbarry giving a brief overview of the Skirmish System taking a look at the system up to Volume 3.1.
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Episode 31a: Interview with Clover
Posted on31. Mar, 2010 by Goldenstar.
This is the first of our interviews from PAX East 2010. Merric talks with Suzie ‘Clover” Owen, Player-to-Player Support Coordinator for Turbine as well as some discussions with Moribund, International Producer.
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Design a Monster
Posted on31. Mar, 2010 by Goldenstar.
Raskolnikov added a post to the forums yesterday asking the community to help him design a new type of Fell-spirit monster for the game.
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Questions for Turbine at PAX East 2010?
Posted on23. Mar, 2010 by Merric.
For those who don’t know, we will be attending PAX East 2010 and have scheduled an interview with some as of yet, unnamed employees of Turbine. Now we need your help to make sure we do the best interview possible, which means we need questions!







